AI Insights · Timothy · April 2022
Top 5 City Building Games Performance on Android in Ecuador - Q1 2022
Explore the performance of the top 5 city building games on Android in Ecuador during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw varying performances among the top city building games on the Android platform in Ecuador. Here, we break down the key metrics for these games, based on data from Sensor Tower.
Craftheim - Lumberjack Island experienced fluctuating download numbers, peaking at around 6.6K in the last week of February. Weekly downloads saw a significant drop towards the end of the quarter, with just over 500 downloads in the final week of March. Active users followed a similar trend, starting at 4.3K at the beginning of the quarter and ending at approximately 1.4K. Notably, the game did not generate any revenue during this period.
The Simpsons™: Tapped Out from Electronic Arts had a steady presence, with weekly downloads peaking at around 2.8K in mid-January but declining to around 800 by the end of March. Revenue fluctuated, reaching a high of $146 in early January, then gradually decreasing to $20 by the end of the quarter. Active users remained relatively stable, averaging around 14K throughout the period.
State Connect: Traffic Control saw a notable increase in downloads in late January with a peak of over 4K, but this number dropped to around 600 by the end of March. The game saw minimal revenue, with only $4 recorded in the last week of March. Active users peaked at around 4.9K in late February, then declined to approximately 1.8K by the end of the quarter.
Megapolis: City Building Sim maintained a relatively low but consistent download rate, averaging around 800 downloads per week. Revenue remained minimal, with a peak of $11 in early February. Active users hovered around 1K, showing slight fluctuations but no significant changes throughout the quarter.
SimCity BuildIt also from Electronic Arts, had a steady increase in downloads, peaking at around 569 in early March. Revenue was relatively stable, with highs of $234 in late February and lows of $30 in mid-March. Active users showed a slight upward trend, reaching around 5.4K in early March and maintaining that level towards the end of the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.